Copyright: Atari Arcade Hits ©2001 Infogrames
Citation: Atari Arcade Hits ©2001 Infogrames


General Settings

The following options are available on the General settings page of your Atari Arcade Configurations:

Maximum game resolution

Game messages…

Show cabinet art

Show game’s test mode

Enable vector flare

Show warning if performance low

Atari icon options

Controls

Themes

Other pages available in Configurations:

Asteroids

Centipede

Missile Command

Pong

Super Breakout

Tempest


Maximum Game Resolution

The games in Atari Arcade Hits normally select the highest resolution available on your system that is needed for optimal rendering of the game’s graphics.  However, the higher the resolution used, the more taxing it is on your system performance and frame rate.  To help improve performance on slower systems, you may limit the games to a lower resolution.  The choices which may be available are:

640x480

800x600

1024x768

1280x1024

Auto (selects highest resolution needed by game)

Not all resolution choices may be available.  Only those supported by your video card’s DirectX drivers will be listed.

Also, not all games require the full range of resolutions available, and so will use a lower resolution despite a higher resolution being available.  If available, each game will select the following resolution first:

Game	Resolution used if available
Asteroids	1280x1024
Centipede	800x600
Missile Command	800x600 (or 640x480 without cabinet art)
Pong	800x600
Super Breakout	800x600
Tempest	1280x1024

In Asteroids and Tempest, you can also improve performance by turning off Vector Flare.


Game Messages in...
Game Messages in…

With the exception of Pong each of the games in this package had the option to display its messages in one of four languages – English, French, German, or Spanish.  Use this option to select your preferred language for game messages.


Show Cabinet Art

Check this box to show the art that surrounded the original arcade machine’s monitor while you play the games in this package.

When the cabinet art is turned on, you will also see the console lights and buttons.  When a game is over, you can start a new game by using the mouse to click on the 1-Player and 2-Player start buttons visible on the picture of the game’s cabinet.

When the cabinet art is turned off, you can still start a new game in several ways:

Method	How to start a game…
Keyboard	By default, the “1” key will start a 1-Player game and “2” will start a 2-Player game.  You can change the keys used for this action via the Controls section of the General settings page.
Mouse	When a game is not in-play and the cabinet art is off, you can use the left button on the mouse to start a 1-player game.  Clicking the right button under these circumstances will start a 2-player game.
Joystick	With a properly configured joystick, the primary fire button will start a 1-player game when a game is not already in play.  The secondary fire button will start a 2-player game.


Controls, general
General Controls

By clicking on the buttons under the Controls section of the General settings page, you can change the keys which are used to start a 1-player game, used to start a 2-player game, and used to exit.  By default, these keys are:

Key	Meaning
“1”	Start a 1-player game
“2”	Start a 2-player game
Escape (“ESC”)	Exit a game

In addition to the keyboard controls, there are several other ways to start a new game:

Method	How to start a game…
Keyboard	By default, the “1” key will start a 1-Player game and “2” will start a 2-Player game.  You can change the keys used for this action via the Controls section of the General settings page.
Mouse (when cabinet art is off)	When a game is not in-play and the cabinet art is off, you can use the left button on the mouse to start a 1-player game.  Clicking the right button under these circumstances will start a 2-player game.
Mouse (when cabinet art is on)	When a game is not in-play and the cabinet art is on, you can use move the mouse pointer to either the 1-Player or 2-Player Start buttons on the cabinet art illustration and click it to start.
Joystick	With a properly configured joystick, the primary fire button will start a 1-player game when a game is not already in play.  The secondary fire button will start a 2-player game.

Similarly, there are several ways to exit a game:

Method	How to exit a game…
Keyboard	By default, the Escape (“ESC”) key will exit a game, whether or not it is in-play.
Mouse (when cabinet art is on)	When a game is not in-play and the cabinet art is on, the mouse pointer will turn into an exit sign when you move it to the edge of the screen.  When the mouse pointer is an exit sign, you can click the left mouse button to exit.

Resuming a game:

If you exit a game in-progress, you can resume where you left off.  There are two ways to do this:

If you entered the game from the Arcade, until you exit the arcade you may resume the last game played simply by clicking on that game’s button again.

If you have the Atari task bar icon turned on, you can resume the last game played by right-clicking on the Atari task bar icon, then selecting Resume from the top of the menu.  Also, if you have the option set, you can resume by double-clicking on the Atari task bar icon.


Show game's test mode
Show Game’s Test Mode

With the exception of Pong, each of the games in Atari Arcade Hits had a special test mode which was available to arcade operators.  This allowed the arcade operator to test the machine’s graphics, sound and hardware, and sometimes review difficulty settings and game-play statistics.  Check the “Show game’s test mode” checkbox to access the test mode in these games.


Enable Vector Flare

Vector flare is an effect which gives fringes to the lines drawn in Asteroids and Tempest, to simulate the glow seen on the arcade screen.  This effect demands greater performance from your computer.  If you find the smoothness of the game action has been compromised in Asteroids or Tempest, you can turn off Vector Flare to improve the performance.  Alternatively, you may also choose to lower the Maximum Game Resolution.


Show Warning if Performance Low

As there are a wide variety of speeds of computers which may play Atari Arcade Hits, some computers may not be able to achieve smooth animation at the full resolution and effects available in this package.  The games in Atari Arcade Hits monitor performance and if the animation is determined to be too slow or choppy, the game will offer you the opportunity to change your Maximum Game Resolution and/or turn off the Vector Flare option.  (Vector Flare affects Asteroids and Tempest only.)

This warning message also offers you a checkbox to disable future warnings.  If you have disabled the warning, you can re-enable performance testing in the future by checking the “Show warning if performance low” checkbox under General settings.


Atari Task Bar Icon

Atari Arcade Hits offers a quick-launch icon which can be placed with your task bar icons next to the Windows clock.  The task bar icon allows you to start or resume any of the games, access configurations, view demo movies of other Atari games from Infogrames Inc. and Atari Interactive, post your scores to the web, or enter the Arcade.

This icon is offered as an option during installation.  If you chose not to activate it during installation and would like to do so later, or if you would like to turn the Atari task bar icon off, this may be done changing the “Show Atari task bar icon” checkbox under the General configurations page.

Additionally, you can change the double-click action of the Atari task bar icon.  Normally, right-clicking on the icon brings up a menu of options.  One of those options is available by double-clicking the icon with the left mouse button.  You may either choose the double-click action to resume the last game played, or else enter the Arcade.

Note: if the Atari Icon options are not available, this is likely because you have not installed the “Games” component.  To install, insert the Atari Arcade Hits CD-ROM, click Install, and proceed through the prompts until you are asked the Setup Type.  Select “Custom” and make sure that the “Games” option has been checked.

Similarly, if the double-click option has been grayed, this is because the Arcade has not been installed. To install, insert the Atari Arcade Hits CD-ROM, click Install, and proceed through the prompts until you are asked the Setup Type.  Select “Custom” and make sure that the “Arcade” option has been checked.


Themes

Atari Arcade Hits features a Desktop Theme for each of the six games in this package.  Each theme includes a sound scheme, fonts, desktop icons, wallpaper, mouse cursors, and screen savers.

To select a theme, choose it from the drop-down box on the bottom of the General configurations page, then click OK or Apply.  You will be offered a list of theme components (fonts, screen savers, etc.).  Check the items you wish to change on your desktop to your newly selected theme and click OK.

Screen savers have additional options which may be accessed by going to Window’s Screen Saver page under Display Properties and clicking Settings.

Additionally, the Themes box offers the “use arcade as wallpaper” checkbox which allows you to set your desktop wallpaper to be the Atari Arcade.  If you check this box, the Atari Arcade will update your desktop wallpaper each time it exits.  Note: if you uncheck this box, your desktop wallpaper will not change until you change it manually.

If the Themes box is grayed, then you have not installed the Atari Arcade Hits themes from the CD-ROM. To install, insert the Atari Arcade Hits CD-ROM, click Install, and proceed through the prompts until you are asked the Setup Type.  Select “Custom” and make sure that the “Themes” option has been checked.

Similarly, if the “use arcade as wallpaper” checkbox is grayed then the Arcade has not been installed from the CD-ROM. To install, insert the Atari Arcade Hits CD-ROM, click Install, and proceed through the prompts until you are asked the Setup Type.  Select “Custom” and make sure that the “Arcade” option has been checked.


The Atari Arcade

The Atari Arcade is a full-screen, immersive graphical interface which allows access to all the games in Atari Arcade Hits, the Archives, and the configurations.  It is an optional component which need not be installed as the games can also be launched directly from the Windows Start menu and also from the Atari task bar icon.

You may switch between a game in-progress and the Atari Arcade until you exit.  To do so, exit the game in-progress using one of the many methods available, and re-enter by clicking on the game’s button again in the arcade.

Important: you cannot re-enter a game in-progress from the Arcade if you exit the Arcade, or if you change difficulty settings.  Though, as long as you do not change the game difficulty, it is possible to re-enter a game in-progress from the Atari task bar icon,  however, even after your computer has been shut down and restarted.


Asteroids settings

The following game play options are available in Asteroids:

Ships to start: typically you start each game of Asteroids with 3 ships.  However, you can choose to start with 4 instead.  This was an option available to arcade operators of the original Asteroids arcade machine.  A bonus ship is awarded every 10,000 points.

Trippy mode: Trippy Mode is a fun new setting available exclusively in Atari Arcade Hits.  In this mode, all objects on the screen have trails, the screen color constantly changes and your ship will be given a small amount of thrust periodically to prevent it from staying still.  This option is also available in the Asteroids screen saver.

Enhanced graphics: if you check this box the graphics of Asteroids will be enhanced by a colorful space backdrop and objects will have subtle fading trails as they move.  You may also switch between Enhanced and Classic mode using the Arcade.

Original arcade settings: this button resets the above three options to the state typically found in arcades.  Ships to start will be 3, and Trippy and Enhanced Modes will be turned off.

Clear high scores: this will clear the Asteroids high score table.

Note: changing any of the above options will end any game in-progress.  You will not be able to resume after making changes.

Controls:

The following keys are used to play Asteroids:

Control	Default keyboard key	Default joystick button
Fire	Space	Button 1
Thrust	Up	Button 2
Hyperspace	X	Button 3
Rotate left	Left
Rotate right	Right
Slam switch	Backspace

You may change any of the keys used to perform an action in Asteroids by clicking on the button in the Keyboard column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

You may also change the buttons on your joystick used for Fire, Thrust, or Hyperspace.  To do so, click on the button in the Joystick column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

In addition to keyboard and joystick controls, Asteroids may also be controlled by the mouse.  Moving the mouse left or right will rotate your ship.  Additionally, the mouse buttons have the following functions during game play:

Mouse button	Control on left-handed setting	Control on right-handed setting
Left button	Thrust	Fire
Middle button	Hyperspace	Hyperspace
Right button	Fire	Thrust

Note: if you do not have a middle button on your mouse, you can still use the keyboard to trigger Hyperspace.

Joystick options:

The Joystick Options button gives you access to settings which allow you to change the joystick’s sensitivity and, if you would rather use joystick 1 or joystick 2 to play.

If you move the sensitivity slider right, the game will be more sensitive to joystick motion, requiring you to move the joystick less in order for the game to respond.  Moving this slider left decreases sensitivity.

Mouse options:

Like the Joystick options, the Mouse Options button gives you access to settings which allow you to change the mouse’s sensitivity. If you move the sensitivity slider right, the game will be more sensitive to mouse motion, requiring you to move the mouse less in order for the game to respond.  Moving this slider left decreases sensitivity.

This button also allows you to choose between the left-handed and right-handed settings listed above.


Slam switch
The Slam Switch

A “slam switch” was a hidden sensor in most Arcade machines which would tell it if someone had kicked, hit, or otherwise abused the cabinet.  Most often it would result in a shrill alarm sounding, however, it could also cause a game in-progress to end spontaneously.

As Atari Arcade Hits is a 100% recreation of the original arcade games, the slam switch function has been made available by mapping it to a keyboard key.

While this option is available, it serves no practical purpose for normal game play.

The slam switch, however, was also accessible to the arcade operator when the arcade machine was opened, and was frequently used in conjunction with certain features available in the game’s test mode.


Centipede settings

The following game play options are available in Centipede:

Lives to start: typically you start each game of Centipede with 3 lives.  However, you can choose to start with anywhere from 2 to 5 instead.  This was an option available to arcade operators of the original Centipede arcade machine.

Difficulty: by setting this option to “hard” the game’s difficulty level will increase faster.  This option was available to arcade operators of the original Centipede arcade machine and was normally set to “easy” for new machines.

Points for bonus life: in its factory settings, Centipede would award a bonus life for every 12,000 points earned in game-play.  This number could be adjusted by the operator to 10,000, 15,000 or 20,000.

Play sideways: the original arcade Centipede had its monitor installed sideways, to give the playfield more height than width.  The game was displayed so that it looked upright in this orientation.  If you check this box you will see this original setting.  WARNING: many modern monitors must stay upright in order to ventilate properly.  Damage may result to your monitor if you turn it on its side.  You also risk damage to your monitor if it is not properly secure.  It is not recommended that you turn your monitor on its side to view this mode.  If you elect to do so, do this at your own risk.

Enhanced graphics: if you check this box the graphics of Centipede will be enhanced by greater detail and shading.  You may also switch between Enhanced and Classic mode using the Arcade.

Original arcade settings: this button resets the above six options to the state typically found in arcades.  Lives to start will be 3, difficulty will be “easy”, points for a bonus life will be 12,000 and Play Sideways and Enhanced Modes will be turned off.

Clear high scores: this will clear the Centipede high score table.

Note: changing any of the above options will end any game in-progress.  You will not be able to resume after making changes.

Controls:

The following keys are used to play Centipede:

Control	Default keyboard key	Default joystick button
Fire	Space	Button 1
Move up	Up
Move down	Down
Move left	Left
Move right	Right
Slam switch	Backspace

You may change any of the keys used to perform an action in Centipede by clicking on the button in the Keyboard column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

You may also change the button on your joystick used for Fire.  To do so, click on the button in the Joystick column next to Fire.  When prompted, press the new key you wish to associate with the action.

In addition to keyboard and joystick controls, Centipede may also be controlled by the mouse.  Moving the mouse will move your shooter.  Additionally, both the left and right mouse buttons may be used to Fire.

Joystick options:

The Joystick Options button gives you access to settings which allow you to change the joystick’s sensitivity and, if you would rather use joystick 1 or joystick 2 to play.

If you move the sensitivity slider right, the game will be more sensitive to joystick motion, requiring you to move the joystick less in order for the game to respond.  Moving this slider left decreases sensitivity.

Mouse options:

Like the Joystick options, the Mouse Options button gives you access to settings which allow you to change the mouse’s sensitivity. If you move the sensitivity slider right, the game will be more sensitive to mouse motion, requiring you to move the mouse less in order for the game to respond.  Moving this slider left decreases sensitivity.


Missile Command settings

The following game play options are available in Missile Command:

Cites to start: typically you start each game of Missile Command with 6 cities.  However, you can choose to start with anywhere from 4 to 7 instead.  This was an option available to arcade operators of the original Missile Command arcade machine.  Note that if you start with seven cities, you will only see six, but as soon as you lose your first city, it will be replaced in the next wave.

Points for bonus city: in the arcade game’s factory settings a bonus city is awarded for every 12,000 points earned.  However, the arcade operator could change this value to 8,000, 10,000, 14,000, 15,000, 18,000, or 20,000, or it can be set so that no bonus cities are ever awarded.

Enhanced graphics: if you check this box the graphics of Missile Command will be enhanced by greater detail and shading.  You may also switch between Enhanced and Classic mode using the Arcade.

Original arcade settings: this button resets the above three options to the state typically found in arcades.  Cities to start will be 6, points for bonus city will be 12,000 and Enhanced Mode will be turned off.

Clear high scores: this will clear the Missile Command high score table.

Note: changing any of the above options will end any game in-progress.  You will not be able to resume after making changes.

Controls:

The following keys are used to play Missile Command:

Control	Default keyboard key	Default joystick button
Alpha Fire (left base)	Z	Button 1
Delta Fire (middle base)	X	Button 2
Omega Fire (right base)	C	Button 3
Move target up	Up
Move target down	Down
Move target left	Left
Move target right	Right
Slam switch	Backspace

You may change any of the keys used to perform an action in Missile Command by clicking on the button in the Keyboard column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

You may also change the buttons on your joystick used for Alpha, Delta, and Omega Fire.  To do so, click on the button in the Joystick column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

In addition to keyboard and joystick controls, Missile Command may also be controlled by the mouse.  Moving the mouse will move your target crosshair.  Additionally, the mouse buttons have the following functions during game play:

Mouse button	Control
Left button	Alpha Fire
Middle button*	Delta Fire
Right button	Omega Fire

*for a mouse without a middle button, by default you may press and release the left and right buttons together as Delta Fire.  Alternatively, you can use the mouse to position your target crosshair and use the keyboard to fire.

Joystick options:

The Joystick Options button gives you access to settings which allow you to change the joystick’s sensitivity and, if you would rather use joystick 1 or joystick 2 to play.

If you move the sensitivity slider right, the game will be more sensitive to joystick motion, requiring you to move the joystick less in order for the game to respond.  Moving this slider left decreases sensitivity.

Mouse options:

Like the Joystick options, the Mouse Options button gives you access to settings which allow you to change the mouse’s sensitivity. If you move the sensitivity slider right, the game will be more sensitive to mouse motion, requiring you to move the mouse less in order for the game to respond.  Moving this slider left decreases sensitivity.

This button also allows you to disable the feature which interprets the pressing of the left and right mouse buttons together as delta fire.


Pong settings

The following game play options are available in Pong:

Robot skill:  the Pong Robot is a feature unique to the Atari Arcade Hits version of Pong.  It allows you to play a 1-player game against the computer.  The original Pong arcade machine was strictly a two player game.  You can adjust the skill of this robot from Novice to Invincible.  (Note: there is a way to beat the Invincible robot if Paddle Coverage below is set to “can’t reach corners”, but it is very difficult.)  The Pong Robot skill only affects the skill of the computer opponent in a 1-player game.

Game goes to: in the Pong arcade machine, the operator could change the winning score to be either 11 points or 15 points.  The default is 11.

Paddle coverage: the original Pong machine’s paddles could not reach the top or bottom corners and so left a gap which the ball could go through without the player being able to stop it.  With this option set to “can’t reach corners” we reproduce this authentic arcade behaviour.  This option can be turned off by instead selecting, “full” coverage.  With full coverage, the paddle has the same vertical range as the ball.

Enhanced graphics: if you check this box the graphics of Pong will be enhanced by color plus greater detail and shading.  You may also switch between Enhanced and Classic mode using the Arcade.

Original arcade settings: this button resets the above four options to the state typically found in arcades.  Games will go to 11 points, paddles will be unable to reach corners and Enhanced Mode will be turned off.  Additionally, the Robot Skill will be reset to “Average”.

Note: changing any of the above options will end any game in-progress.  You will not be able to resume after making changes.

Controls:

The following keys are used to play Pong:

Control	Default keyboard key
Move player 1 paddle up	Up
Move player 1 paddle down	Down
Move player 2 paddle up	A
Move player 2 paddle down	Left shift

You may change any of the keys used to perform an action in Pong by clicking on the button in the Keyboard column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

In addition to keyboard controls, Pong may also be controlled by the mouse and joystick.  You may assign the joystick and mouse to player 1 and/or player 2 independently.

Joystick options:

The Joystick Options button gives you access to settings which allow you to change the joystick’s sensitivity, whether you would rather use joystick 1 or joystick 2 to play, and how you wish the paddle to respond to the joystick.

If you move the sensitivity slider right, the game will be more sensitive to joystick motion, requiring you to move the joystick less in order for the game to respond.  Moving this slider left decreases sensitivity.

If the Joystick Mode option is set to “relative” the paddle will move up when you push the joystick up, or move down when you push the joystick down.

If the Joystick Mode option is set to “Absolute”, the paddle will follow your joystick’s position, e.g. moving to the top of the screen when your joystick is all-the-way up, and moving to the bottom of the screen when your joystick is all-the-way down.

Mouse options:

Like the Joystick options, the Mouse Options button gives you access to settings which allow you to change the mouse’s sensitivity. If you move the sensitivity slider right, the game will be more sensitive to mouse motion, requiring you to move the mouse less in order for the game to respond.  Moving this slider left decreases sensitivity.

Additionally, you may set whether player 1 and/or player 2 moves in response to moving the mouse horizontally, or moving it vertically.

It is possible to play a 2-player game against yourself by setting both paddles to be controlled by the mouse.


Super Breakout settings

The following game play options are available in Super Breakout:

Game mode: Super Breakout had three different games available: Cavity, Progressive and Double.  You can change between the three games here.  You may also change the game mode while in Super Breakout using the keyboard (see below).

Game length: in a game of Super Breakout, you typically get 3 balls, not counting extra balls released during play.  (In the Double game, you get 6 balls, two at a time.)  The option was available to the arcade operator to set this to 5 balls instead (or 10 balls, two at a time in the Double game).

Play sideways: the original arcade Super Breakout had its monitor installed sideways, to give the playfield more height than width.  The game was displayed so that it looked upright in this orientation.  If you check this box you will see this original setting.  WARNING: many modern monitors must stay upright in order to ventilate properly.  Damage may result to your monitor if you turn it on its side.  You also risk damage to your monitor if it is not properly secure.  It is not recommended that you turn your monitor on its side to view this mode.  If you elect to do so, do this at your own risk.

Enhanced graphics: if you check this box the graphics of Super Breakout will be enhanced by greater detail and shading.  You may also switch between Enhanced and Classic mode using the Arcade.

Original arcade settings: this button resets the above four options to the state typically found in arcades.  The number of balls will be set to 3, game mode will be set to Cavity, and Play Sideways and Enhanced Modes will be turned off.

Clear high scores: this will clear the Super Breakout high score table.

Note: changing any of the above options will end any game in-progress.  You will not be able to resume after making changes.

Controls:

The following keys are used to play Super Breakout:

Control	Default keyboard key	Default joystick button
Serve	Space	Button 1
Cavity game	C
Double game	D
Progressive game	P
Move paddle left	Left
Move paddle right	Right

You may change any of the keys used to perform an action in Super Breakout by clicking on the button in the Keyboard column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

You may also change the button on your joystick used for Serve.  To do so, click on the button in the Joystick column next to Serve.  When prompted, press the new key you wish to associate with the action.

In addition to keyboard and joystick controls, Super Breakout may also be controlled by the mouse.  Moving the mouse will move your paddle.  Additionally, both the left and right mouse buttons may be used to Serve.

Joystick options:

The Joystick Options button gives you access to settings which allow you to change the joystick’s sensitivity, whether you would rather use joystick 1 or joystick 2 to play, and how you wish the paddle to respond to the joystick.

If you move the sensitivity slider right, the game will be more sensitive to joystick motion, requiring you to move the joystick less in order for the game to respond.  Moving this slider left decreases sensitivity.

If the Joystick Mode option is set to “relative” the paddle will move left when you push the joystick left, or move right when you push the joystick right.

If the Joystick Mode option is set to “Absolute”, the paddle will follow your joystick’s position, e.g. moving to the left of the screen when your joystick is all-the-way left, and moving to the right of the screen when your joystick is all-the-way right.

Mouse options:

Like the Joystick options, the Mouse Options button gives you access to settings which allow you to change the mouse’s sensitivity. If you move the sensitivity slider right, the game will be more sensitive to mouse motion, requiring you to move the mouse less in order for the game to respond.  Moving this slider left decreases sensitivity.


Tempest settings

The following game play options are available in Tempest:

Lives to start: typically you start each game of Tempest with 3 lives.  However, you can choose to start with anywhere from 2 to 5 instead.  This was an option available to arcade operators of the original Tempest arcade machine.

Difficulty: this is typically set to “medium”.  By setting this option to “hard” the game’s difficulty level will increase faster and by setting it to “easy” it will increase slower.  This option was available to arcade operators of the original Tempest arcade machine and was normally set to “medium” for new machines.

Starting level range: with this option set to “fixed”, when you start a new game of Tempest you will be given the opportunity to begin your game at as high as level 9.  (You are awarded bonus points for choosing to start a game on a later level, if you complete it.)  If you set this option to “variable” you may start at additional levels higher than 9, depending on the level you conquered in the previous game played.

Tempest Tubes: if you check this box you can play the Tempest Tubes version of Tempest, which has all-new levels.  (See the Archives under Tempest, available on the CD-ROM start menu, for more information on Tempest Tubes.).  You may also switch between normal and Tubes modes in the Arcade by switching between  Enhanced and Classic modes.

Demo (cheat) mode:  with this option enabled, there will be no limit to the Starting Level Range (see above).  Also, by pressing the 1-player or 2-player start buttons on the keyboard during game-play (see General Controls) you will be able to end a level immediately and advance to the next one.  Note:  scores earned in demo mode will not be entered into the high score table.

Original arcade settings: this button resets the above five options to the state typically found in arcades.  Lives to start will be set to 3, difficulty will be medium, starting level range will be “fixed”, and the Tempest Tubes levels and cheat mode will be turned off.

Clear high scores: this will clear the Tempest high score table.

Note: changing any of the above options will end any game in-progress.  You will not be able to resume after making changes.

Controls:

The following keys are used to play Tempest:

Control	Default keyboard key	Default joystick button
Fire	Space	Button 1
Superzapper	X	Button 2
Move clockwise	Left
Move counter-clockwise	Right
Slam switch	Backspace

You may change any of the keys used to perform an action in Tempest by clicking on the button in the Keyboard column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

You may also change the buttons on your joystick used for Fire and Superzapper.  To do so, click on the button in the Joystick column next to the action you wish to change.  When prompted, press the new key you wish to associate with the action.

In addition to keyboard and joystick controls, Tempest may also be controlled by the mouse.  Moving the mouse will move your target shooter.  Additionally, the mouse buttons have the following functions during game play:

Mouse button	Control on left-handed setting	Control on right-handed setting
Left button	Fire	Superzapper
Right button	Superzapper	Fire

Joystick options:

The Joystick Options button gives you access to settings which allow you to change the joystick’s sensitivity and, whether you would rather use joystick 1 or joystick 2 to play, and the “handedness” of the joystick.

If you move the sensitivity slider right, the game will be more sensitive to joystick motion, requiring you to move the joystick less in order for the game to respond.  Moving this slider left decreases sensitivity.

You may also change whether moving the joystick right makes the shooter move clockwise or counter-clockwise.

Mouse options:

Like the Joystick options, the Mouse Options button gives you access to settings which allow you to change the mouse’s sensitivity. If you move the sensitivity slider right, the game will be more sensitive to mouse motion, requiring you to move the mouse less in order for the game to respond.  Moving this slider left decreases sensitivity.

You may also change whether moving the mouse right makes the shooter move clockwise or counter-clockwise.